content on Twitch and YouTube. The million-dollar question for people who work in esports is "How do I work in the esports industry?" and the answer varies based on the persons field.
But what are some of the present difficulties for esports careers? Furthermore, is expanding educational options the answer?
ITTI Sports, a corporation that offers sports education, is one organisation attempting to alter how people view esports education. In contrast to most courses, ITTIs Esports Management programme intends to collaborate with industry experts to educate its students. On its website, the organisation lists partners including Microsoft, GRID Esports, Razer, Twitch, and YouPlanet. Jon Manzanos, head of gaming at the top Spanish influencer marketing firm YouPlanet, is the programs director.
The next generation of esports industry professionals must be raised, and educational institutions have their work cut out for them. Due in significant part to the perceived ease of the concepts being taught, some people have expressed cynicism about esports degrees. They are concerned that many courses do not provide enough value to
Manzanos claims that the industry is plagued by an imbalance. Both industry professionals and the majority of esports fans lack the necessary technical training. "You cant succeed long-term if you dont have a specific understanding of the industry, how audiences function, and how content thrives," he said.
The industrys professionalisation may be essential to its long-term success. However, having a passion for the sport is just as crucial for those who want to compete in it.
"You can have the best commercial director that can bring you a lot of money, a lot of investment from traditional sponsorships," Manzanos stated. However, if you are unaware of how the esports market functions, how audiences function, or how a sustainable esports sector operates,
Despite this disparity, the industry has grown from its earlier grassroots state to a more hyper-professionalized setting analogous to the entertainment sector. This is because of a variety of factors, including non-endemic stakeholders investing in the sector to capture important demographics, the esports ecosystems becoming more structured as a result of franchising and partner programmes, and the pandemics increased importance.
But all of this is taking place when esports are still being developed from scratch. As a result, educational options and degree programmes are still developing and frequently go through growing pains.